Yep, still sick. At least I'm on the tail end of things so it should go smoothly now.
I didn't get much done on the battle screen. I wasn't feeling very rushed and I was pretty tired. Instead, I worked on Siphon Spirit. I updated it to use my new screen manager code which has really helped clean things up. Originally it was all just one big hodge-podge of code and it was a big mess. Now, it's not quite working yet, but it's almost there. The reason that I decided to change it all around it because we want to add a new screen to it. An editor screen. That's right, you'll be able to make your own levels!
It already has an editor built in, but that only is connected to the developer builds. It's not very user-friendly. Peter has to remember a lot of button combinations and trigger and oscillation info. And if you screw up it just crashes. I think the only crash right now is if you forget to add the player orb.