Wednesday, June 27, 2012

Getting March to the Moon around

I sent out emails to a bunch of gaming news sites, but I don't think any of them posted anything.  A few people at TigSource convinced me that I should take some more time to learn more about pixel art before doing the sequel, but that's about it.  I've got it up and ready for release on Indievania on the projected release date of 6/30/2012.  I'm hoping that it will get out on Desura as well, but I haven't heard back from them.  I'm working on getting it on IndieCity now.  I just finished making the new set of achievements and now it's time to get March to the Moon coded to use those with IndieCity.

Wednesday, June 20, 2012

Hello Desura!

We've been working on finalizing the website for some time now.  For those who are interested, check it out here.  It's not at yet, but we're working on switching it over.  We were hoping to have it done last week but the people hosting the domain name now seems to be doing everything through email so it's taking some extra time.

March to the Moon isn't up for sale yet, but I do have a demo up.  Head to the download page to get the demo and download the music as well if you'd like.

Anyways, we have a company page up on desura now!  It's not finalized yet because I'm still working on some of the art necessary to put March to the Moon in as a game.  One chunk of promotional art is included below.

We got together over the weekend and we're got fairly well planned for the demo.  The plan is to have a downloadable demo within a week.  I'll be sure to update and let you know as soon as it's ready!

Wednesday, June 13, 2012

Too Many Projects

I had a friend check out March to the Moon on the XBox to test it for errors before putting it up for review again and having to wait a week for a single issue.  He was pretty awesome and found two issues.  There was a crash if you did certain stuff in a certain order (fixed it) and found out that I'm not quite checking it right for all TV sizes.  I'm going to try and make it look better on all resolution and hopefully it will be better and ready to go.

Since I'm getting close on that front I'm looking more towards different distribution services (Steam, Desura, IndieCity, etc.) and seeing what I can do to get it sold on those places.  Some places will just put it up after it goes through the process, but I'd like to have a release date so those places may get March to the Moon later.  Of course, the biggest, most important place to sell is on Steam, so hopefully they will accept it.  I've also been researching how to market the games and this is getting me pretty tired because it's definitely not my forte.

We're still working on Siphon Spirit.  We've got a new audio guy on board and I like the sound of his stuff.  We're hoping to have a new demo up this week to put on our new website which we hope will also go up this week.  The old demo was ... OLD.  Also, the installer was crap.  I've learned more about making installers now so it should be much better.

Lastly, we have the new game that I'm working on but haven't announced.  It's coming along well and I've got a big chunk of it working.  My main reason for not revealing it is that I don't have a name for it yet.  Hopefully should have not only a name but some screenshots of it next week.

Lastly, I've been designing some creatures for a web game that I want to make in the future.  It would be free to play and really help me learn how to make websites.

Lastly, I've been planning and thinking for our next major game after Siphon Spirit (we're going to take a short break and do a little game before it though).  I actually wrote most of the dialogue already, but I've been reading about how to make games more emotionally engaging and how to write better for games so I'm probably going to rewrite most of what I've already written.  I've added a number of things to it to make the world seem more alive so hopefully it will all work out in the end.

...I think I just figured out why I'm so tired!

Wednesday, June 6, 2012

Up and Down Again

After a week of waiting I was able to get March to the Moon up for review again, only to realize that I have a bug in my loading code if there isn't a save file present.  Guess I have to wait another week before I can try again.

But instead of just whining, I want to talk about something that I noticed in Dragon Quest IX.  In the very beginning of the game you are the guardian angel of a town called Angel Falls.  I liked the name because I was an angel living there and there was a prominent waterfall in the town.  Soon afterwards (basic spoilers, but you can't really do anything in the game until this happens anyways), You fall from the heavens and land in the waterfall.  "Aha!", I thought, "So the name has multiple meanings."  An angel fell down into the town.  When I gained control of the character again I no longer had my heavenly glow, my halo, or my wings.  I was a fallen angel.  The name of the beginning town was able to play on the three major things that happened at the beginning of the game, which left a big impression on me.  I've been studying more about writing for games and I hope to be able to write things that play on multiple levels like that in the future.