Since I'm getting close on that front I'm looking more towards different distribution services (Steam, Desura, IndieCity, etc.) and seeing what I can do to get it sold on those places. Some places will just put it up after it goes through the process, but I'd like to have a release date so those places may get March to the Moon later. Of course, the biggest, most important place to sell is on Steam, so hopefully they will accept it. I've also been researching how to market the games and this is getting me pretty tired because it's definitely not my forte.
We're still working on Siphon Spirit. We've got a new audio guy on board and I like the sound of his stuff. We're hoping to have a new demo up this week to put on our new website which we hope will also go up this week. The old demo was ... OLD. Also, the installer was crap. I've learned more about making installers now so it should be much better.
Lastly, I've been planning and thinking for our next major game after Siphon Spirit (we're going to take a short break and do a little game before it though). I actually wrote most of the dialogue already, but I've been reading about how to make games more emotionally engaging and how to write better for games so I'm probably going to rewrite most of what I've already written. I've added a number of things to it to make the world seem more alive so hopefully it will all work out in the end.
...I think I just figured out why I'm so tired!