Thursday, October 18, 2012

Companions, Part 2

Sorry about the missed week.  I've been feeling exhausted for a while now and I ended up sick yesterday as my body forced me to lie down and get some rest.

The Japanese game is coming along fairly well.  There are only two more screens left, then it's all polish and adding content.  Specifically, it's adding a LOT of polish and content.  But at least it will be fully functional.  The easier of the two remaining screens is the Practice Screen, where you practice pronouncing and drawing hiragana, katakana and words.  The other one is the Battle Screen.  Because we absolutely need a battle screen in a language learning game.  That's the other main thing that the companion is for.  They will fight against various Japanese monsters and demons using the things that you've learned in the lessons.  You can equip the companions with traditional Japanese weapons and armor and eat Japanese food for boosts.  Each companion can level up and be used in battles, even if it's not the same companion that you've been using in the lessons.

The battle screen is going to be the most difficult part of the game to make.  I hope to have the practice screen done by the end of the week.  I had planned to have it done earlier, but I needed to get a good algorithm for determining which cards should be shown in what order and all that.

On a side note, March to the Moon is almost available on IndieCity!  There was an issue with the demo trying to integrate with their SDK, so I need to get that fixed and send it up again.

Lastly, Peter assures me that he's making good progress on Siphon Spirit.  We've given up trying to put a date on when we can release since this is a side thing for the both of us.

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