Wednesday, August 22, 2012

March to the Moon release upcoming

Thanks to Pixel Prospector I now have an idea of how I can sell March to the Moon on the Califer Games site without losing half of the profits.  So I'm aiming at a Saturday release.  I've been holding off on the Xbox release until IndieCity okays me (though you can still get the game in their underground store), but I haven't gotten a response from them for a while now so I'm going to push the Xbox version out on Saturday as well.

There's a bit of a difference with all the different versions.  The Xbox version has a longer load time, the Indie City version has some simple DRM and achievements, and the Califer Games version is DRM free.  It'll be good to finally get it all finished so I'm no longer working on three different games!

In Siphon Spirit land Peter's cleaning things up more to try to make it more obvious what you can and can't absorb and that it's bad to touch the enemies even if you're bigger.  The demo is coming, but we need to work out a few kinks first.

Califer's Japanese Class (again, temporary name) has been keeping me busy as well.  I've got the first screen finished, and added something that will handle menu navigation for me so hopefully the next few screens will be done in no time at all.  I also have about half of the hiragana fully animated now, so that shouldn't hold me back too much.  My main concern right now is getting the game fully operational again, with the screens that I wasn't able to finish last time and get the basics of the RPG battle stuff in by the next Indie Game Night that I'm assuming will be at the end of September, probably just a few days after my birthday.

I've also been doing planning for two other games that I plan on making soon.  Every time I finish a session of planning stuff out I just feel like smacking myself for not having enough self control.  Surely three concurrent projects should be enough for any sane person!

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