Okay, maybe not real chaos, but I have been really busy lately and that's why I totally spaced on getting the blog post in on time. I'm going to keep this short as I am still really busy. Basically I have all the sound effects in the game now. They need some volume tweaking, but I think otherwise they are good. I've also found a number of little issues while I've been testing the sound effects. For example, a level 1 summoned dragon is completely worthless as it doesn't live long enough to use a single attack. And the fire wisp (basic summon creature) is too weak to three hit kill a rat and since they move back and forth you need to summon more than one to kill a rat. Because of the cooldown you simply cannot kill anything and you will never gain a level. What a fun game! Similar problem with the confusion bolt for the Illusionist. It had a bug where it was doing ZERO damage. Both these issues have been fixed and I had a lot of fun playing as a level 100 summoner with an army of Fire Wisps, Angels and Dragons. I barely ever saw an enemy since I was playing on normal difficulty and there was a constant wave of fire coming from my side of the screen.
One thing that I've been running into is that I'll start up the game to test something, then I'll keep playing. Building up to get a perfect score on a level, trying to get a new ability, building up my current abilities, killing stuff... My time sheet may not be completely accurate in the end, but oh well. I think it's a good sign! Trying to clean up a few bugs, change some art (the cobblestone art is too distracting as a background), and get some better balance in for this Christmas when I see my brothers again. After I've got the balance in I basically only have a few things I need to add in for the PC version, so I might just be able to get this thing sent out to the xbox next month!
No comments:
Post a Comment