Wednesday, November 30, 2011

Siphon Spirit Lives Again!

Okay okay, it just feels like there's not much going on in Siphon Spirit because it's mostly on Peter's shoulders now. But for the last week I've been adding in stuff and optimizing things so that it runs better. Peter got all the art done for the map screen and since it's animated where it wasn't before I needed to go in and make the animations work. Since I was already in there coding stuff I set up a profiler (to tell me what functions are taking the most time) and made some vital functions run faster. For the most part I'm happy with it, but we're going to need a few more tweaks before I'm really happy with it.

On the other hand we have March to the Moon. I spent most of my time on this cleaning up the controls and starting up with the audio. I don't have any actual music yet, so I'm just using Final Fantasy VI music as placeholder stuff so I can get a good feel for it. I'm also using a program called SFXR to get some basic sound effects and it seems pretty good.

I also need to do some code to load the songs in better (right now there's a bit of a delay) and figure out all the sound effects I'm going to need. I'm optimistic that I'll be able to hand it off to Dave to get the real music in about two weeks. Then it's right back to controllers. I still need to add some screens for PC gamers to modify which buttons or keys do what.

No comments:

Post a Comment