But I'm sick of talking about controls. I've only been doing it for 10 hours codewise, but with me being sick then having a kid it feels like it's taken forever. Instead I want to talk about what happened at a family get-together recently.
I'd brought my laptop along because I wanted people to play it so I could see what needed work and what was good. I had totally forgotten that I still haven't balanced the enemies so it gets pretty hard around level 4. My youngest brother was a champ. Said he enjoyed the challenge from the difficulty and passed level 4. This is the level that no one but me beat at the last indie game night, and I had to grind more levels than he did. He said that he really enjoyed it.
Then I made my other younger brother play it. I was running late and my wife was expecting me to get home soon (she was watching the baby) but I thought it wouldn't hurt to have him play as well. I ended up being pretty late in the end because he didn't want to stop playing! Especially after I input the cheat for him that made his character level 73. He was having a great time firing off cannons and gatling guns at the enemy hoards. It was really great for me to be able to see people having fun playing it again. It made me excited all over again about it and that's always a good thing! Now I can put this control stuff behind me (for a while), touch up a couple of bugs I noticed and get into the audio.
I've also put some more time into Siphon Spirit recently. I've been doing my best to speed it up so that even my ancient laptop will be able to run it quickly. I've been making good progress on it and have more ideas about how to make it faster. Also, Peter's been updating more art! He's got animations for all the map nodes so it will be a little cooler to watch that happening.