Wednesday, November 13, 2013

XNA Alternatives - Time to start looking

I've pretty much wrapped up on the editor for Siphon Spirit.  This puts me in an interesting position.  See, I could get back to work on Japanese Arena: Kana, but frankly, I'm rather nervous about it.  XNA is what I've been using for making the games so far, and the future doesn't look to bright for it.  I'd really like to get Japanese Arena on tablets and phones as well.  XNA just doesn't do that.  XNA will make games for XBox LIVE Indie Games and Windows.  Windows 8 gives it problems since they only work in desktop mode and not metro mode.  The new XBox One is coming out soon, so maybe there won't be too much use in putting games in an older console.


It's time to move on.

But what to?  Whatever I choose, we're going to want to port Siphon Spirit over to it since it would be great on a tablet.  There are a lot of options out there.  GameMaker, MonoGame, Unity3D, SharpDX, SlimDX, SFML, etc.  I'm going to list out all of them, and start weeding them out.  Starting with what platforms they cover, and how much it costs for each platform.  After that, I'm going to make a simple game in XNA.  I'm going to port that game to each of the survivors and see which is the easiest to use.  Now to get a simple game going in XNA.  Wish me luck!

2 comments:

  1. Good luck, indeed! Hope you'll be willing to share your findings when you are done.

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