I made the mistake of letting Peter talk to people, so now I've got more work to do on Siphon Spirit. I'm working on making it so that the energy that you pull from different orbs will start out as the enemy color, but purify itself and turn white as it gets closer to you. It also works the other way. If you get too close to a heart that's bigger than you your white energy will turn red as it takes the energy away from you. My favorite orb for this is the Demonic Orb, since it turns the energy black, signifying that you will never see it again.
Peter's been showing me the art for the next cutscene, and it's looking really good. I'm hoping we can get a demo sometime next month. Then we'll start up the kickstarter campaign to pay for the music, voice acting, and maybe a custom font.
I got to show off the Japanese game during Indie Game Night as well, but since I don't have any real lessons and the battle system isn't in yet there wasn't a whole lot to show. It was more like a tech demo than anything else.
But, looking back, I started with pretty much nothing just two months ago, and I spent a good chunk of time on March to the Moon, so I feel fairly comfortable claiming that I can get it all fully working within the next two months. Not full of all the content, but fully working. Wish me luck!