I did get some good feedback though and have made changes in the game to fit it. I also got a few write-ups that I want to share here.
Jay @ Rampant Games said
Curtis Mirci showed me the latest build of his shooter-with-RPG-elements, “March to the Moon,” which makes Frayed Knights seem like a downright somber game by comparison. It is still in mid-development and needs work, but I think I was in need of a nice, goofy, fun shooter. I really had fun playing it.
Frayed Knight is the game that he's been working on for four years and finally released. Check it out!
March to the Moon is a top-down shoot-em-up with abilities and experience, set in a bar where you kill lots of rats to start out with. Curtis has been working on the graphics and it looks good (you can wear a skirt and hats!), and he's been working on balancing the abilities so it should be possible to get past the fourth boss. He's planning to sell it on XBLA.
I was very surprised and pleased to hear that it looks very good. After working with Peter on Siphon Spirit it feels like my art is the equivalent of a monkey hitting rocks with a stick.
Greg Squire said
I got a brief look at the progress Curtis has made on his hybrid RPG and vertical shooter. He's been making "crazy" progress on it and he's nearly complete with everything. He's added a bunch more weapons, abilities, and art since I saw it last. Kudos to him for making some rapid progress on this. (Again I'm jealous.) Also I noticed that both Bryan and Curtis are making RPG/Shooter hybrids. Are they working together on something? Hmmmm?
Wait, someone else is making an RPG/Shooter hybrid in the same indie group!? Wish I'd have had a chance to see it while I was there...
Anyways, I got the work done, and that was the important part. I finished adding in the other 64 levels with updated dialogue, monsters that know more abilities and different endings. I spent some time playing the game more and found some bugs to fix so I've been working on those before I add anything new, like the secret unlock. I've also been working hard on getting the PC port to work nicely with the keyboard, and I just got it working tonight.
Currently at 154 hours. That's nearly a month of full-time work. I was planning on finishing this in a month of spare-time work. Guess I'm just not as fast as I thought I was....