Wednesday, September 14, 2011

Indie Game Night coming up!

Last time we had an indie game night I was late. This was apparently important because they're doing them every two months now instead of every three months. Here I was, fully planning to be finished with the game by the next time that we all met up and I'm not going to be able to make it. But I can still show stuff, right? There were only two available abilities at the time. Now there are 108. So I pulled out my ToDo list and estimated how much I could get done per day.

After careful consideration I determined that by the next indie game night I would be able to get the abilities balanced, clear up the bugs, create all the enemy abilities, draw and animate the remaining 28 enemies (that many? I'm going to use up all my art points!), get all the different enemy movements in, and draw all the rest of the backgrounds for the rest of the game.

I was feeling pretty happy about this, then I realized something terrible. NONE of those things would be visible at all because it's all new stuff for everything past the first act. So.... what now? I can't just work faster. That'd just make more bugs. I'd really like to get the other 24 levels in the normal difficulty finished, but how?

And so it came to pass that I did not play video games in the evening any more until indie game night or I was well ahead of schedule. Hopefully it will all pay off in the end!


Also, in Siphon Spirit land Peter got himself a tablet that he can use for drawing while on the bus. He says it is awesome and he's getting a lot done. Currently working on the animations of Miranda.

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