Thursday, October 17, 2013

Editor: Making things nice and user-friendly

Working on the editor has been a long task.  A few times I felt burned out and decided I needed to work on something else for a while.  Each time, I was back to it after a single day or working on something else.  I need to get this thing done.

Fortunately, I'm getting awfully close. Right now I'm tweaking the level loading and saving to be a little more useful, and after that I'm putting in some developer only stuff, like which map to place it on and where it goes.  How to unlock it, whether it's hidden or not.  That kind of thing.

There's still one major thing that I need to add for the general public.  And for Peter, really.  I haven't told him too much about how to actually use it, so my plan is to just give it to him and see what he has questions about.  The next big thing is adding in a help subscreen for each screen.  So if you're not sure about something, you can press Shift+F1 and it will bring up a screen to help explain things even more than the description boxes for each input.


On an unrelated note, I've been practicing vector art so that the next time that I make a solo game it will look way better than March to the Moon did.  Below is an example of what I've been working on.
This is what happens when my wife makes suggestions.

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