I KNEW it was a good idea to have it email me when the game crashed. See, it crashed when someone played it on a computer with a culture that uses Portuguese as the main language (I'm guessing Brazil). It ran into this problem because they do their numbers differently, and the number converter looked at the numbers in the cutscenes and levels and would find something that it didn't recognize as a real number, so it would crash. I basically ended up telling it to always assume an English culture so that it would read the levels correctly.
Thing is, I would have never known about this error if I hadn't made it report to me.
On that topic, new demo is out now on IndieDB and CaliferGames.com. Give it a try if you haven't yet and let us know what you think!