In order to actually sell March to the Moon, I'm going to want a website. Sure, I could put it out on XBox LIVE Indie Games without having a website, but I think it's better to have something for people to go visit if they end up liking the game. We're hoping to have a new, updated demo for Siphon Spirit as well so that we can get more people to see it and hopefully be interested. As for March to the Moon I just need to add a screen for people quitting the demo and it's finished.
But since I apparently don't want to sit back and relax at all, I already have the design doc done for my next game. Since I haven't done any work on it yet (aside from planning and documentation) I don't want to talk about it yet. One thing I am going to say is that it is NOT the sequel to March to the Moon and it isn't a big game. I hope to have it finished in 3-4 months of starting. I will probably take a small break before starting that project to add another 50 or so levels to Siphon Spirit to use the advanced spells, which got added in after I'd already made a number of levels. The reason I'm not jumping into the sequel for March to the Moon is that I want to have a chance to get some feedback and see what people want to see before I jump in. 3-4 months after release I should have all the feedback that I can reasonably expect.
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