Wednesday, May 30, 2012
Down From Review
Turns out that it didn't get packaged correctly, so I needed to upload again. Unfortunately I'm not allowed to upload very often so I can't give it another try until next Monday. I also didn't get as far as I had hoped on my new game since the family got sick over the weekend. I'll announce it as soon as I get some of the major components working.
Friday, May 25, 2012
Up for review!
March to the Moon is now up for review on App Hub. If it passes then it will (finally) be on the xbox!
Lots and lots of crap!
Sorry for the lack of a post last week. Things have been a little hectic for me. I think we're finally going to get our window leak fixed at the home. That's going to take a lot of stress off of working on games at home, so that's nice.
I got everything fixed for the Xbox release of March to the Moon and tried to submit it last night. I kept getting errors and nothing actually got submitted so that made me sad. I'm going to give it another try today. But what about the PC version? Well, there's still a few problems with the website that I'm working on. As soon as I get it fixed we're going to get some server space and update the address to point to the new site instead. After we've got an official site up I'm going to start hitting up other places like Steam, Desura, Indievania and a few others.
Back in the actual game design area, I've done some work on Siphon Spirit (remember that?). Fixed a problem with the loading that was allowing Peter to go and crash the darn game whenever he wanted. Okay, it was allowing him to crash the game regardless of whether he wanted it to crash or not but ANYWAYS I got it fixed. I also added a keyboard controlled crash so we can get a debug log whenever we want. He wasn't too thrilled with that. Oh well, I aim to please! But no, that's not all I did! I also added in foreshadows. When you cast the reveal spell you get to the next stage of the level, but now you can see shadows of things that will show up in the next stage. No hints as to which is which though. Is it a cluster of free energy? Is it a demonic void? Cast the spell and find out!
Now, I'm not claiming that I'm the only one doing work on Siphon Spirit. Peter's been tearing it up getting a ton of art in for the new demo. The plan is to get the demo done in time for Indie Game Night on Tuesday. It's getting close... hope we can get it done in time. On the downside, it looks like we need a new musician. Crap.
But that's not all! We've also got my new project going on. My new artist, Leah, got me some background art and button art which already makes it look way better than March to the Moon. My goal is to get it totally working in time for Indie Game Night. It was really looking like I was going to be able to do it, but then Peter wanted me to make Siphon Spirit work right and not crash and have foreshadowing. Not to mention that I was sick for a week. I got a lot of the screens done, and I think it's still possible for me to get most of it working, so we'll just see how I'm doing then. Expect to see an announcement next week along with some early screenshots!
I got everything fixed for the Xbox release of March to the Moon and tried to submit it last night. I kept getting errors and nothing actually got submitted so that made me sad. I'm going to give it another try today. But what about the PC version? Well, there's still a few problems with the website that I'm working on. As soon as I get it fixed we're going to get some server space and update the address to point to the new site instead. After we've got an official site up I'm going to start hitting up other places like Steam, Desura, Indievania and a few others.
Back in the actual game design area, I've done some work on Siphon Spirit (remember that?). Fixed a problem with the loading that was allowing Peter to go and crash the darn game whenever he wanted. Okay, it was allowing him to crash the game regardless of whether he wanted it to crash or not but ANYWAYS I got it fixed. I also added a keyboard controlled crash so we can get a debug log whenever we want. He wasn't too thrilled with that. Oh well, I aim to please! But no, that's not all I did! I also added in foreshadows. When you cast the reveal spell you get to the next stage of the level, but now you can see shadows of things that will show up in the next stage. No hints as to which is which though. Is it a cluster of free energy? Is it a demonic void? Cast the spell and find out!
Now, I'm not claiming that I'm the only one doing work on Siphon Spirit. Peter's been tearing it up getting a ton of art in for the new demo. The plan is to get the demo done in time for Indie Game Night on Tuesday. It's getting close... hope we can get it done in time. On the downside, it looks like we need a new musician. Crap.
But that's not all! We've also got my new project going on. My new artist, Leah, got me some background art and button art which already makes it look way better than March to the Moon. My goal is to get it totally working in time for Indie Game Night. It was really looking like I was going to be able to do it, but then Peter wanted me to make Siphon Spirit work right and not crash and have foreshadowing. Not to mention that I was sick for a week. I got a lot of the screens done, and I think it's still possible for me to get most of it working, so we'll just see how I'm doing then. Expect to see an announcement next week along with some early screenshots!
Saturday, May 12, 2012
One problem left!
I got MttM to load and save the game quickly now. Now it's just down to speeding up the loading of the game files and quicken the screen changes. Unfortunately, I'm sick. I'm not getting a lot of time to sit at the computer and work on things. And when I do get time to sit down and work on things I have to do stuff for fixing the windows. Double checking licenses, researching what different licenses mean, contacting different companies... it's driving me nuts.
Thursday, May 3, 2012
Down to....two issues!
Okay, this feels much better. Now I can see the whole game on my little standard-def TV. It was such a pain before when I couldn't see enemies at the sides, or even how much HP I had left. I THINK that I also have it fixed for HD TVs, but I haven't been able to go check it yet. Now I just need to take care of a few slowdown issues and I can get it out there.
Peter's been working like a maniac rewriting the beginning of Siphon Spirit and he should have the the new first level done tonight. The hope is that we'll have a new demo for people to play in about two weeks.
Peter's been working like a maniac rewriting the beginning of Siphon Spirit and he should have the the new first level done tonight. The hope is that we'll have a new demo for people to play in about two weeks.
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